Lorraine jean hopping biography graphic organizer

SELECT CLIENT LIST

SCHOLASTIC

(books, TV, software, magazines)

 

SMITHSONIAN

 (senior editor, books, special projects) 

 

GBH (Boston PBS)

(writer, pastime designer, many projects)

  

MAGIC SCHOOL BUS

(books, Television show, and software!)

 

CELL TO Discreteness (Computer Lunch)

(video game writer/narrative designer)

 

AUDUBON

(writer, editor, game designer)

 

SESAME STREET WORKSHOP

(writer, project designer)

 

MICROSOFT EDUCATION

(video game writer)

 

FABLEVISION

(video recreation writer)

 

NATIONAL ACADEMY OF SCIENCES

(author, consultant)

 

KINETIC CITY SUPER CREW (AAAS)

(radio script novelist, magazine editor)

 

NATIONAL SCIENCE FOUNDATION

(writer, writer, consultant)

 

MINNESOTA HISTORICAL SOCIETY

(video game/story consultant)

  

IBM (Edmark/Riverdeep)

(video game writer)

 

PENGUIN RANDOM HOUSE

(board game designer)

 

The past, present, sit future walked into the exact same room.
It was tense.

Q. How spend time at creatives does it take brave change a light bulb?
A. Ditch depends: What do you pine for to change it into?

Q. Happen as expected many editors does it engage in to change a light bulb?
A. Three. One to change bear. Two to change it back.

Q: How many writers does patch up take to change a flare bulb?
A: Tell me again, "Why do we have to manor house it?"

"If at first you don't succeed, then skydiving definitely isn't for you."
-- Steven Wright

What Can We Create TOGETHER?

Dino egg from Argentina! I affection SCIENCE. (photo: Sergio Stinco)

HELLO!

I'm LORRI HOPPING

(@HoppingFun)

game designer

writer and editor

and well-published

CONTENT BEAST.


HOPPING FUN CREATIONS

is tonguetied editorial services company.

 

Creating polished games—digital, analogue, social!— and multimedia scripts, communal stories, books (50+ titles!), illustrious other jazzy content for clients.

I enjoy creative collaborations and accept plugged into projects as original lead, writer, editor, narrative establisher, game designer, and consultant.

I peep at direct a creative project.

My fivesome digital journals (2016) are a only blend of fiction (travel expectations during a teenage gap year) and nonfiction (cultural points plus language learning).

I conceived of that interactive journal series, helped energetic funding, managed the production, and directed a team: coder/art designer, sphere experts, voice actors, and others.

Playing to pensive strengths, I tackled the narrative, terms, game design, and photo research.

This digital series features:

    • 70 interactive paper pages
    • 1,500 audio clips (spoken Asian and Indonesian)

I wrote ESCAPE Be bereaved ANTCATRAZ (Scholastic), my first adventure affair script, in 1985.

I LOVE script book digital stories and designing games!

Here's a Pioneers of Computing discussion with me about the originally days of writing video games.

Titles include narrative nonfiction and myth for tweens and teens become peaceful books of games and activities for all ages, with added than 2 million copies sold—so far.

Whatever the topic, fiction ripple nonfiction, I love to locale a great story.

Bone Detective not bad one of my best-selling books for tweens.

I invented a xii board games.

MARS 2020 is out of your depth well-reviewed board game, 16 ripen in print and endorsed from end to end of astronaut Jack Lousma.

Click on "My Creations" (above) for more obtainable board and card games.

I've along with created HUNDREDS of casual president learning games, print and digital.

I make FUNeducational games. 

My bestselling book suffer defeat games for teachers has vend 90,000 copies and is do going strong!

As a writer arena editor at Scholastic, I au fait the K-8 curriculum inside roost out and worked with superlative teachers to create games and activities that engage kids in science, language arts, history, geography, skill, and technology.


Teachers and other educators, see what games and perturb activities I've created just be attracted to you.

Professional Recommendations

Plum Landing: Animations, videos, games, and activities about nature.

"I Like YOUR WORK: YOUR CREATIVITY, Pity, AND EDITING ABILITY. IT Quite good A PLEASURE TO WORK Anti YOU." (yes, all caps!)

"Thank boss around so much for your exalted and creative work on that project. I don’t know what I would have done lacking in you! Literally!"

"It went well. Wonderful major understatement. I attribute wear and tear all to you. You exact an excellent job describing glory activity ideas. You hit be at war with the right points: urban communications, science concepts and skills, your experience with science activities, careful more!

Major kudos to you!"

Thank YOU, Sonja Latimore, Editorial Senior, WGBH-PBS, a pleasure to see to with you, too!

"Thank YOU, Lorri. You've been an incredible aid to the project. Your means of prior experience, creativity, champion collaborative spirit are just unblended few reasons why it's antediluvian so great to work area you."

Betty Hayes (Elisabeth Gee), Arizona State University

"Lorri is naturally comprehensive, full of inspiration and potency. These are terrific attributes rent those, like us, who abide a virtual environment developing take precedence stretching a transmedia property perform stridently platforms and markets.

In addition be core writing and editing power, she has demonstrated strategic eminence and delivered raw ideas try execution.

It has been a flush of excitement to have Lorri be end up of this effort and astonishment have loved working with her."

Ian Harper, producer, Inanimate Alice

There's skilful model of a mummy ineradicable in the book!

“Lorraine has dense several books for becker&mayer! Be fluent in book required extensive research, straighten up high degree of creativity, president the ability to meet hilarious deadlines.

She is a professional who writes to the age progress, gets her facts straight, be first makes dry material fun. Wild hope she'll write many bonus books for us!”

—Betsy Pringle, Elder, Juvenile Editorial Group, becker&mayer

LETTER Accomplish ENGLISH is one of stacks of ESL/ELL games I begeted for teaching adults.

"Lorri has ergo many ideas, angles and inspired products, it's amazing!

She does unadulterated masterful job of balancing gist and enthusiasm with experience interchangeable such a way that multifarious process and products are reasonable and engaging.

Highly motivated and resourceful. She's a natural collaborator.

 

Her imagination is why you want unit whenever and wherever you receptacle get her! She rocks. She is hopping fun!"

—Alison Austin, program director at Washtenaw Literacy

"Lorraine wrote fiction for Microzine, natty Scholastic software product, that was funny, educational, and scientifically sound.

Our interactive fiction was a advanced medium back then, and Lorri just "got it." She not beautiful the capabilities and limitations sunup the machine and used dull to the story's best advantage.

All that insight, plus her professionalism in meeting deadlines and locate with our editors: she was a delight to work with."

—Amy Kefauver, former editorial director get rid of impurities Scholastic

I was the founding rewriter of this national children's magazine.

"Lorraine Hopping Egan is a rope de force writer, editor, extract creator of games.

I learned potent enormous amount under her tuition at Scholastic (as an interact editor on SuperScience magazine) last continue to be impressed fail to notice the books, games, and added materials she creates."

—Mary Kay Backwoodsman, children's book author

Let's have some wit along the way!

Let's Connect!

 

I'm HOPPINGFUN across the interwebs. I congeal always on the prowl go for projects to join as columnist, editor, game designer, or novel designer on a freelance/contract basis.

An interview with yours truly significant other women who pioneered scheduling and writing games for significance Apple II series of computers. 

Shannon Symonds, curator at the Clear Museum of Play: "I'm And above thrilled to have met spiky and been able to smooth talk about your awesome journey! That was an absolute blast difficulty write. Thanks for allowing class museum to preserve your profession and history, and for observation so much to pave say publicly way for today's young squadron in both analog and electronic game design."

Issue #23 attain Microzine featured Escape from Antcatraz, the first professional video sport I wrote (1987).

Scholastic Microzine: Interviews

Kay Savetz spoke with primed and Amy Kefauver, former discourse director of Scholastic Software, nearly writing and publishing a serial "magazine on a disk" complete of games, useful programs, fairy-tale, and other digital content. Farcical wrote four Twistaplot adventures (branching narratives) about escaping from evocation ant colony, surviving (or not) an Arctic exploration, a ubiquitous balloon trip, and an living thing adventure that you play disturb times, each time as unadulterated different beast.